Ancaria teeters on the edge of collapse. The mysterious T‑Energy that once fueled prosperity has become a source of corruption and conflict, plunging the world into war and betrayal. Seven playable heroes emerge, each with their own backstory, abilities and path to explore in a living, open fantasy world.
This remaster returns to Sacred 2: Fallen Angel and restores its vast realm - hundreds of quests, deadly dungeons and a variety of combat styles to master. Fight monstrous foes, uncover long‑buried secrets and develop your character through loot, leveling and deep customization options.
The remaster modernizes the experience with more responsive combat, an updated user interface and full controller support, and bundles all expansions and updates into one definitive edition. Visuals have been improved with better textures, lighting and view distance, and the release benefits from community‑led fixes and overall stability improvements. As an extra bonus, every purchase also includes the original Sacred 2 Gold edition for those who want the classic experience.
Key features:
- Complete edition with all expansions and updates included
- Refined, smoother combat feel
- Modern UI and full controller support
- Improved textures, lighting and draw distance
- Community‑driven fixes and enhanced stability
Patch 4
Greetings heroes, we've got a little Easter present for you ! Patch 4 is being deployed RIGHT NOW! Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes. You can find the detailed patchnotes below.Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development. We hope you had nice holidays and thank you for your continued support and interest. Gameplayfixed the shadow warrior dual wield run animationfixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mountedfixed an issue where leveling a combat art beyond 200 would reset its levelfixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of itfixed multiple issues with ranged projectilesfixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeonsfixed an issue where jump animations would fast forward to the finish when movement input is givenfixed an issue where the current target was lost when it moved from longRange into shortRangefixed a crash when in character menus while the dragon mage morph duration runs outUIfixed a controller navigation bug in the savegame selection screenfixed some controller navigation issues in the character creation menufixed an issue that prevented "Load Previous Savegame" from working correctlyfixed issues with Combat Regeneration Time Slidersfixed an issue where the leave game menu could break the UI if...
Read more in Steam