You step into the shoes of an apprentice in the Solver’s Guild, a crucial role in a world beset by rising puzzle storms that make life difficult for everyone. To earn your certification, you must complete your final exam: infiltrate the nearby castle and rescue the princess.
Supraworld is a first-person, puzzle-focused Metroidvania where the map opens up as you gain new abilities and upgrades. Levels hide countless secret areas, and the environment itself is a tool for movement and discovery-there are no invisible barriers, just geometry you can use to traverse and explore.
Nothing in the world is mere ornamentation; objects and architecture all serve clear purposes that tie into puzzles and navigation. A new mechanic introduces detective cases: you investigate a series of five murders, gather clues, and make your own judgment about who to arrest.
Gameplay centers on exploration, puzzle solving and investigative work. Combat exists but is limited and often functions like a puzzle in its own right. The game favors players who enjoy challenging, non-hand-holding experiences and are looking for something more inventive than typical adventure fare.
Update 5 - Act 2.2 Green Path
Changes: - Added Green Region of Act 2 - CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster) - Optimized Steam Deck support (HUD scaling and 60FPS) - Added Toothpin jump assist (making it easier to land on it) - Ghosts now only slowly appear when hovering to avoid involuntary spoilers - Added Rubber Duck near rune gate - helps solve all puzzles, maybe - Added secret areas and puzzle police - Added new beginner puzzle in start down (under suitcase) - Added new puzzle in optional area below recycling center - Decorated outside world - New music in Worthy areas - Enclosed Worthy Area behind Floor Town - Cut stupid harmonica puzzle and replaced it - Added some oldskool chests - Improved darkness/brightness issues - Added "Continue" button to main menu - XeSS support added - Map looks much prettier now and takes up waaay less space on disk - 13 new achievements - Hundreds of misc. bugfixes and improvementsNote 1: Your old savegame will of course stay compatible, no need to restart. Note 2: The Mime and Fired achievements can be technically acquired but the game doesn't give you the knowledge yet how to do so.Overall ProgressThe next update will be the yellow path. Here is where we roughly think we are right now:Act 3 will be a major act, but not as big as act 2. Act 4 is kinda short and mostly the victory lap, so it's not such a big deal to make. Our processes should speed up more and more, I hope, because the code fundamentals are more advanced now. Let's see how that goes!Supraworld comparedThere is a lot to come, but Supraworld...
Read more in Steam